Coffee Break is a 2.5 D arena combat game with shifting objectives and a retro-futuristic aesthetic. Players take on the role of overstressed office workers in the employ of a faceless, soul crushing megacorporation. In order to squeeze more productivity out of its anemic workforce, the company has organized a morale event revolving around an intra-office fight club. Armed with jetpacks and wacky weaponry, its employees will take a break from their bleak everyday existences to compete!
Keith
Tallon
ProducerJason
Ericson
Creative DirectorRobert
Marchesani
Technical DirectorElisabeth
Morrell
Art DirectorLucas
Carpenter
Physics ProgrammerPearce
Bergh
Tools ProgrammerArend
Danielek
Gameplay ProgrammerAdam
Kenney
Environmental ArtistKatelyn
Simon
ArtistKatherine
Picchi
ModelerJeremy
Canceko
UI artistBrendan
Rebbetoy
AnimatorPaul
Kranich
Lead DesignerJohnathan
Henke
Sound Designer