SubRay is an underwater exploration game, with a focus on survival. The primary aesthetic of SubRay is exploration, with a secondary supporting aesthetic of sensation. Our goal with SubRay is to guide the player on a journey of wonder and solitude, creating an immersive play experience using dynamic audio and a distinct visual style.
Stanley HayesGraphics & Gameplay
Seth WeedinAudio & Gameplay
Jordan KrissiProducer & Physics
Joseph LubertazziEngine & Tools
Aaron JohnsonLead Designer & Lead Artist
Joseph SopkoDesigner & Gameplay
Annabelle BowieLead Concept Artist